![]() ![]() If your post isn't related to game rule crafting, consider posting in one of the following subreddits: Please report any submissions or comments violating these rules using the report button. Show-off posts are only allowed as game design case studies (Tell us how/ why you developed an interesting game design concept in your game)ģ) DO NOT link to an article or video without providing a short summary. All submissions must be related to Game Design.Ģ) DO NOT post self-promotion, job posts, sales, surveys, polls, low-effort posts, memes, jokes, etc. "how do I fix this problem in Unity?" or "how do I get a job in the game industry?" Try /r/gamedev instead. Posting rulesġ) DO NOT post about general Game Development, e.g. If you're new to /r/GameDesign, please read the GameDesign wiki for useful resources and an FAQ. Game Designers of all experience levels are welcome! ![]() Posts about visual art, sound design and level design are only allowed if they are also related to game design. Posts about programming, making assets, picking engines etc… will be removed and should go in /r/gamedev instead. This is NOT a place for discussing how games are produced. If you're confused about what game designers do, "The Door Problem" by Liz England is a short article worth reading. It's about the theory and crafting of mechanics and rulesets. The war for the next generation has begun.Game Design is a subset of Game Development that concerns itself with WHY games are made the way they are. Square Enix has fired the first shot, dear readers. ![]() This is now Nintendo’s race to prove the Wii U is not just capable, but the future – and they must prove it within the next two years. No doubt Microsoft and Sony’s next systems will be able to run this, and the third parties will move with them. ![]() The “next generation” seemed sort of misty until this very demo. Of course, the next Xbox and PlayStation will be able to do so just fine. Not to mention there’s the little snag that this will probably be running on next-gen consoles in two years, and I find it very unlikely any of the current systems (including the Wii U) can handle it. So what does this mean for gaming, outside of the fact that Square Enix has just stumbled into a goldmine and now has the ability to run Epic’s graphics market into the ground if they so feel inclined? It’s true that graphics don’t make the game – but they’re what grabs your attention at first glance, and they’re art in its own right. Okay, now let’s get our jaws off of the floor and reattach them – there, that’s better. If you are a gamer, and you want to see the future of video game graphics, then watching this video is a necessity. It’s easily the most advanced demonstration of video game graphics ever – and it’s all in real-time (no CG trickery here). Why does this matter, you ask? Well, to be honest – Luminous puts everything we’ve seen of Unreal 4 to utter shame. As a graphical engine, Luminous can be used on, well, anything – and its use can be sold, like any other engine. Although a typical Final Fantasy scenario was used for the demo (titled “Agni’s Philosophy”), this is no game announcement. At today’s E3 event, Square Enix debuted the Luminous Engine, a graphics engine designed for the next generation. ![]()
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